They deserve everything that book is doing to them and more. I started out finding the Dr Hakim character slightly annoying and ended up loving him and his entire shtick, especially as I got more annoyed with May and Cody. I don't think anything recent can even compare? It's just rare to get such a pretty, polished and well working 3D platformer and puzzler game. It's very dense and filled with love imo. I don't play many AAA games these days because they just rarely do anything to really capture my interest, but this one just has so many lovely details and pretty environments and cute animations and little references and neat places. You have the basic platforming mechanics that stay the same along the way, but there are 7 areas completely different in style and mood, and honestly countless puzzles, with both players getting a different item/mechanic in each of the 7 chapters (and losing it again at the end of the section) And in that time, there is SO much variety. The scope of this really surprised me: While Brothers: A Tale of Two Sons was 2h long and A Way Out (which I haven't played, we started at some point and want to get back to it now) has about 6-8h of gameplay, It Takes Two kept us busy for a good 12 hours. (only one person needs to buy the 40$ game, even for playing on two PCs) I played it with my partner and can only recommend that, it's been a ton of fun. Like Hazelights' previous game A Way Out, It Takes Two is 100% a co-op game, made entirely to accommodate two players, with lots of asymmetric mechanics, helping each other, making paths for each other, timing actions right etc.
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